At ustwo, we know that it’s most difficult to create those products which bridge the gap between art and science. That’s why we got excited, if a little intimidated, when Stockholm-based creative agency Animal came to us with the initial concept idea for what would become Adidas Go.
With Go, we knew we had to merge the hard data of sensors with the very subjective and personal concept of music taste. We had to understand what runners want from music when they run and how we could deliver those needs in an app that would meet our standards, and at the same time be technically feasible.
About a year ago, Animal had noticed there was an unexplored territory in between running and music, and more specifically a lack of music-focused experiences for the millions of people who run to the beat. In addition to this, Adidas and Spotify had identified that 70% of people running regularly were running with headphones, listening to music or podcasts while making their effort towards a healthier lifestyle. Without a doubt, there is a strong connection between music and moving – they belong together.
However, most running applications aren’t focused on music. Instead, they deliver an experience based on sets of data such as pace, distance, maps and routes.
”We’d like to build a running experience where the music is automatically tailored to the runner, based on their movement” Animal told us. We loved the challenge, and together we set out to make a new type of running experience come to life.
Defining the experience
We started out by asking people who normally run with music to specifically think about their music experience on the go. We needed them to think about and reflect on things like the tempo of the songs and which genre they enjoyed most. Did they want the music to be faster or perhaps more up-tempo if they were running faster? Was there a preference for familiar songs over completely new ones? Over a couple of weeks we did rigorous testing to try to answer all our questions before we started to build anything at all.