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10 Principles to Drive Digital Transformation

By Jess Tyrrell - 26 April 2017

David Bowie was a visionary. That’s something we can all agree on. In the Newsnight interview from 1999 that circulated widely after his death, he said:I think the potential of what the internet is going to do for society – both good and bad – is unimaginable … both exhilarating and terrifying.This can be read […]


QA, Feature Hipster (Or How I Stopped Complaining & Learned to Grab the Ball)

By Jim VanNest - 13 April 2017

Software development is an oddly consistent occupation filled with inconsistencies, dead ends, and a more-than-nominal amount of keeping one’s fingers crossed. Within this cycle of losing and gaining focus, we try our damnedest to complete our tasks, often as fast as possible. Speed comes with a cost, one which rapid iteration seeks to mitigate. By […]

connected cars need to care

Connected Cars Need to Care

By Lexi Cherniavsky - 12 April 2017

As car brands become tech companies, the winners will be those who combine software with emotional intelligence and deep insight into how we behave.The word ‘connect’ comes from nectere to bind. But over time our understanding of it has shifted – in 1881, the French word connexer was superseded by connecter, meaning “to establish a […]


Experimenting in VR: Getting Lost In A Daydream

By Anders Oscarsson - 11 April 2017

TL;DR: We spent a few weeks experimenting in Daydream, and documented our process. Want to see what we built? Download it here.  At ustwo, we like to approach both new ideas and new technologies by getting our hands dirty. Making something tangible means we can really get a feel for the product and test it with […]


ustwoTHINKS: Wearables Beyond Watches

By ustwo New York - 6 April 2017

Have Wearables Hit Their Tipping Point?ustwo has been working in the wearable space since 2014. In partnership with Google, our team has launched 50+ watchfaces to the Google Play Store and partnered with several brands to bring their products to the Android Wear platform. As a team we wanted to take a step back and […]

Our hackathon poster in the studio

Hacking Chatbots: Experimenting with a Product Mindset

By ustwo London - 6 April 2017

When it comes to chatbots and voice assistants, there are still leagues of uncharted territory to cover. For technologists, there are new devices, practices and languages to conquer. Designers are confronted with an interface that threatens the screen as our interaction paradigm and throws up new opportunities to create in a non-visual medium. And product […]

A cartoon of men and women to reflect the gender pay gap

Addressing the Gender Pay Gap at ustwo

By ustwo London - 6 April 2017

On 10th November last year, the women in our London studio walked out at 3.34pm to support Equal Pay Day, a collective action against the gender pay gap. This time represents when women effectively stop earning compared to men, based on yearly earnings and the national gender pay gap of 18%. Back in November, ustwo’s […]


The Math Behind Android Wear 2.0

By Alfonso Cejudo - 5 April 2017

With the advent of Android Wear 2.0 and the new features it brings to the table — a standalone Play store and the Complications API, to name exactly two — Google hopes to put more smartwatches on presently dumb wrists. This endeavor requires Wear developers, novice and seasoned alike, creating 2.0-targeted apps and eye-catching watch […]


A Glance At The Future Of External Vehicular Sound

By ustwo Auto - 3 April 2017

Increasing pedestrian safety through smart tonesThe advent of Electric Vehicles has brought a myriad of benefits to the consumers that drive them, the cities that host them and the environment. Pedestrians seem to be the only ones caught in the crossroads, as the lack of an engine sound in said vehicles has proven to be […]

Meditating at bus stop illustration

Introducing Interactive Meditation

By ustwo Nordic - 30 March 2017

This is a guest post written by Peng Cheng, founder of PauseAble. The latest interactive meditation experience – Sway – is now available on the App Store.We perceive the world around us through the five basic senses – sight, hearing, smell, taste, and touch.[1] Through these senses, external stimulations can capture and manipulate our attention. […]


An Introduction To Shaders, The GPU, And OpenGL

By Vasiliy Kulakov - 23 March 2017

ustwo’s design and development work with Android Wear watch faces consistently demands a high level of performance, which over the past few months has caused us to employ OpenGL directly to manage rendering and giving us finer control over rendering, memory and battery performance.Instead of attempting to write out a whole tutorial around the challenges […]

Ipad with Orsilus logo

Orsilus: From Side Project to Soft Launch

By Jamaine Obeng - 22 March 2017

As a developer, I love to spend time outside of work testing out new hare-brained app ideas and low-level algorithms. It gives me a chance to use skills and follow passions that sit outside of regular work.However, working in the digital industry, there can be friction between what you do at work and what you […]

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