InsightsIdeas and perspectives from the work we do and the things we care about.Watches, a Glimpse Beyond TimeBeyond the hype, what will this new generation of wrist-worn computers mean to customers or business?By Brett MacFarlaneINTERFACE EVOLUTION – FROM APPS TO CONTEXTCurrent interfaces are the reflection of the outer brand-centric world. Most of the functionality is branded — we google, skype and tweet. Is this the pinnacle of the interface evolution?By Eugeniu ClimBeing T-ShapedKayaking, snow storms and being T-Shaped.By Adam Taylorustwo Thinks – Why Products Failustwo Thinks | Why Products Fail and What Differentiates Those that SucceedBy ustwoStart making your presentations for five-year-oldsCreating an intriguing presentation isn't easy. Here we provide some key ingredients and tips on how to attract the attention of your audience.By Tobias ArrehnOur First Swift ProjectApple announced Swift at last year’s WWDC as the successor to Objective-C to the surprise, dismay and excitement of many including ourselves.By Shagun MadhikarmiBeing Inclusive Doesn't Need to be ComplexWhat happens when difficult, emotive, problems call for simple non-tech solutions?By ustwoI'd Like to Make the Next Uber – How Much Will it Cost?Liz shares some of the common questions she's asked in Business Development at ustwo London.By Liz WhitneyDude, Where's My Car? A Conceptual Business Case for ZipcarThe world of wearables represents a considerable business opportunity to extend and augment the customer experience and make it even more useful, personal and profitable.By ustwoFree of ChargeA look at the charging ecosystem for electric vehicles, and how it has affected their adoption in the UKBy Billy BarhamShould Apps Be More Like Teaspoons?When was the teaspoon invented? It was definitely before Spotify, probably before MySpace and maybe even before Yahoo...By Alex CrowfootGoogle Cardboard - My Week in Virtual RealityI came across the google cardboard project a while ago and initially thought it was just a mock VR gadget that google made as there was lots of buzz around the oculus rift at the time.By Luke Tedmanhudl2 – Product and Brand, Hand in HandThe hudl2 proves that the digital experience of a mass market product can be developed in harmony with the brand and industrial design.By Jack HoneDesigning the Internship ExperienceThis spring we began a process of designing a new experience for a team of interns. So what happened?By Juliana Munoz Uribeustwo Unveils New Face of Android Wear WatchesOur NYC studio has built some of the first official Google Android Wear watch faces, and they're now available for download from Google Play.By ustwoToddlr – Child-Friendly Places When You Need Them MostWe've been experimenting with an app to help guide parents to the closest child-friendly places, when they need them the most. Today, we're moving in to a private beta phase.By Judith BuhmannWith Great Data Comes Great ResponsibilityWith the prospect of outsourcing our memories, there are some far-reaching implications that must be addressed.By Pascal RaabeThe Future of our Past, or How to Build a Time MachineWouldn’t it be great to have a time machine so you could travel back in time and relive your greatest experiences? I think today we can make this dream a reality.By Pascal RaabePreviousNext