InsightsIdeas and perspectives from the work we do and the things we care about.Team Coaching at ustwoAt ustwo recently we’ve changed the way we approach project delivery and team dynamics.By Gianpiero Puleohudl2 Innovation – Child Safetyhudl2's innovative child safety features exemplify best practice in strategic design thinkingBy David MingayDesigning Adaptive Layouts for iPhone 6Apple has been politely suggesting that we use adaptive layouts since iOS 6, but until now I feel that people have been avoiding the topic, preferring to think mostly about fixed layouts.By Matthew SandersCollaborate to Create – the Tesco hudl2For client work, we seek like-minded people, but often we have to meet them half-way when they have not adopted the collaborative approach that we prefer.By Collin LyonsThe Definition of Done and staying shippableContemporary product development teams build products which are ‘potentially shippable’ from early in the lifecycle and aim to maintain this condition throughout production.By Adam TaylorAn Emerging Emotional DebtThere is an emerging Emotional Debt within product creation – the emotional barrenness of an industry reducing its concern for visual design in digital products.By Joe MacleodThat itchy feeling when you are not heads down codingustwo is all about building products. A few years ago we realised that one of the things that would make us better at it would be sitting whole teams together.By Juan DelgadoA Joint Adventure – DICEThoughts on the experience of launching a new business, DICE, and what this means for us and our future.By SinxiPhone 6 & Apple Pay – a Game Changer?A look at the new possibilities for contactless payments following the adoption of NFC technology on the iPhone 6, and the release of Apple Pay.By Joel BrydonWhen being a bad developer is goodWhen reading the Nathan Bashaw’s interesting post on the making of Product Hunt one quote stood out for me: In that sense, it actually helps that I’m not a very good engineer. I don’t fully grasp all the corners I’m cutting.By Victor EssnertUI Design Hackustwo Malmö organise a hack event, bringing designers and developers together to create a magical UI element.By Fredrik WallinDesigning WayfindrWe are working closely with the Youth Forum at the Royal London Society for Blind People (RLSB), exploring what it could be like for a vision impaired person using the London transport network in the near future.By Ume PandyaLoad a session by its ID on a Padrino stackLately I’ve worked on the porting to Ruby of an PHP web application we developed internally, with a view to open source it.By Davide PetrilloReading from a Dictionary in SwiftWe all have different ways of learning new things. Like a new language, new APIs, new frameworks, etc. For me, like many others, I learn by doing at least 2 things.By Markus Persson5 key pieces of design advice for car makersFollowing on from last week’s five part series on the future of in-car HMI we’ve summarised five bite size pieces of advice emerging from the work plus shared the entire series in PDF for download.By ustwo AutoOur experience & approach to HMI designIn this section we focus on our learnings and challenges primarily from the work carried out with a leading automotive manufacturer as well as share our viewpoint on HMI.By ustwo AutoLooking ahead: Designing for in-car HMIIn this section we look ahead into the near future, discussing our thoughts on the best approach for in-car interactions, as well as the types of interactions that exist in the in-car environment.By ustwo AutoLooking at now: Changing patterns in HMIIn part 3 we continue to discuss the present state of HMI design and touch upon some of the changing patterns we have seen in the automotive space.By ustwo AutoPreviousNext